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Sailor Piece Enchantment Guide

Sailor Piece Enchantment Guide Enchantment in Sailor Piece is an upgrade system for accessories only . Players can use duplicate accessories and crafting materials to increase accessory stats and upgrade them up to the current maximum enchant level. What Is Enchantment in Sailor Piece? Enchantment is a feature that improves accessories in Sailor Piece . It does not apply to other equipment types. Each successful enchant increases the accessory's stats, making enchantment one of the main ways to improve strong accessories even further. How to Enchant Accessories To enchant an accessory, talk to the Enchanter . Enchanting requires materials such as duplicate copies of the same accessory and several crafting resources. The higher the enchantment level, the more materials are required. As of now, the current maximum enchant level for accessories is E10 . Enchanter Location The Enchanter is located in Shibuya Station . How Enchanting Works Every successful enchant gives the same stat bonuses to the accessory: +5% Defense +4% Damage +2% Damage Reduction Each accessory has different material requirements, so the cost of enchanting can vary a lot depending on the item. In general, enchanting uses a mix of crafting materials and extra copies of the same accessory. Enchantment Materials Enchanting can require the following materials, depending on the accessory and enchant level: Mythril Obsidian Iron Wood Adamantite Diamond Copies of the same accessory you want to enchant The number of duplicate accessories also increases at higher enchant levels. In the currently known upgrade paths, enchanting usually requires 2 to 3 copies of the same accessory per attempt, depending on the step. Success Rates and Failed Enchants Enchanting an accessory will not always succeed. The currently known success rate pattern is: E0 to E1: 100% success chance E1 to E2: 80% success chance E2 to E10: 70% success chance If an enchantment attempt fails, the accessory does not break or disappear . Only the materials used for that attempt are consumed . In addition, each failed attempt adds 10% to the success chance for the next try. Accessory Enchant Requirements The following accessory enchant requirements are currently known. Saber Armor Enchant Requirements E0 to E1: 30 Wood / 10 Iron / 2 Obsidian / 2 Saber Armor — 100% E1 to E2: 45 Wood / 15 Iron / 5 Obsidian / 2 Saber Armor — 80% E2 to E3: 5 Mythril / 75 Wood / 20 Iron / 10 Obsidian / 2 Saber Armor — 70% E3 to E4: 5 Mythril / 85 Wood / 25 Iron / 15 Obsidian / 3 Saber Armor — 70% E4 to E5: 1 Adamantite / 8 Mythril / 100 Wood / 35 Iron / 20 Obsidian / 3 Saber Armor — 70% E5 to E6: 2 Adamantite / 8 Mythril / 100 Wood / 35 Iron / 20 Obsidian / 3 Saber Armor — 70% E6 to E7: 1 Diamond / 3 Adamantite / 8 Mythril / 100 Wood / 35 Iron / 20 Obsidian / 3 Saber Armor — 70% E7 to E8: 1 Diamond / 5 Adamantite / 8 Mythril / 100 Wood / 35 Iron / 20 Obsidian / 3 Saber Armor — 70% E8 to E9: 2 Diamond / 6 Adamantite / 10 Mythril / 100 Wood / 35 Iron / 20 Obsidian / 3 Saber Armor — 70% E9 to E10: 2 Diamond / 7 Adamantite / 10 Mythril / 100 Wood / 35 Iron / 20 Obsidian / 3 Saber Armor — 70% Alucard Coat Enchant Requirements E0 to E1: 60 Wood / 25 Iron / 5 Obsidian / 2 Alucard Coat — 100% E1 to E2: 3 Mythril / 75 Wood / 30 Iron / 10 Obsidian / 2 Alucard Coat — 80% E2 to E3: 10 Mythril / 100 Wood / 40 Iron / 30 Obsidian / 2 Alucard Coat — 70% E3 to E4: 3 Adamantite / 20 Mythril / 150 Wood / 65 Iron / 50 Obsidian / 3 Alucard Coat — 70% E4 to E5: 3 Adamantite / 20 Mythril / 150 Wood / 65 Iron / 50 Obsidian / 3 Alucard Coat — 70% E5 to E6: 5 Adamantite / 20 Mythril / 150 Wood / 65 Iron / 50 Obsidian / 3 Alucard Coat — 70% E6 to E7: 2 Diamond / 7 Adamantite / 20 Mythril / 150 Wood / 65 Iron / 50 Obsidian / 3 Alucard Coat — 70% E7 to E8: 3 Diamond / 10 Adamantite / 30 Mythril / 150 Wood / 75 Iron / 60 Obsidian / 3 Alucard Coat — 70% E8 to E9: 4 Diamond / 15 Adamantite / 35 Mythril / 150 Wood / 75 Iron / 65 Obsidian / 3 Alucard Coat — 70% E9 to E10: 6 Diamond / 20 Adamantite / 40 Mythril / 150 Wood / 75 Iron / 65 Obsidian / 3 Alucard Coat — 70% Gojo Haori Enchant Requirements E0 to E1: 5 Mythril / 85 Wood / 35 Iron / 15 Obsidian / 2 Gojo Haori — 100% E1 to E2: 10 Mythril / 125 Wood / 65 Iron / 35 Obsidian / 2 Gojo Haori — 80% E2 to E3: 25 Mythril / 150 Wood / 85 Iron / 75 Obsidian / 2 Gojo Haori — 70% E3 to E4: 6 Adamantite / 40 Mythril / 200 Wood / 125 Iron / 100 Obsidian / 3 Gojo Haori — 70% E4 to E5: 10 Adamantite / 65 Mythril / 250 Wood / 150 Iron / 125 Obsidian / 3 Gojo Haori — 70% E5 to E6: 15 Adamantite / 65 Mythril / 250 Wood / 150 Iron / 125 Obsidian / 3 Gojo Haori — 70% E6 to E7: 5 Diamond / 15 Adamantite / 65 Mythril / 250 Wood / 150 Iron / 125 Obsidian / 3 Gojo Haori — 70% E7 to E8: 7 Diamond / 20 Adamantite / 65 Mythril / 250 Wood / 150 Iron / 125 Obsidian / 3 Gojo Haori — 70% E8 to E9: 10 Diamond / 25 Adamantite / 75 Mythril / 250 Wood / 150 Iron / 125 Obsidian / 3 Gojo Haori — 70% E9 to E10: 13 Diamond / 35 Adamantite / 85 Mythril / 250 Wood / 150 Iron / 125 Obsidian / 3 Gojo Haori — 70% Anos Outfit Enchant Requirements E0 to E1: 15 Mythril / 125 Wood / 65 Iron / 30 Obsidian / 2 Anos Outfit — 100% E1 to E2: 20 Mythril / 150 Wood / 85 Iron / 65 Obsidian / 2 Anos Outfit — 80% E2 to E3: 30 Mythril / 200 Wood / 125 Iron / 100 Obsidian / 2 Anos Outfit — 70% E3 to E4: 20 Adamantite / 115 Mythril / 350 Wood / 250 Iron / 175 Obsidian / 3 Anos Outfit — 70% E4 to E5: 25 Adamantite / 135 Mythril / 350 Wood / 275 Iron / 200 Obsidian / 3 Anos Outfit — 70% E5 to E6: 35 Adamantite / 135 Mythril / 350 Wood / 275 Iron / 200 Obsidian / 3 Anos Outfit — 70% E6 to E7: 7 Diamond / 45 Adamantite / 135 Mythril / 350 Wood / 275 Iron / 200 Obsidian / 3 Anos Outfit — 70% E7 to E8: 10 Diamond / 60 Adamantite / 135 Mythril / 350 Wood / 275 Iron / 200 Obsidian / 3 Anos Outfit — 70% E8 to E9: 17 Diamond / 75 Adamantite / 135 Mythril / 350 Wood / 275 Iron / 200 Obsidian / 3 Anos Outfit — 70% E9 to E10: 22 Diamond / 85 Adamantite / 150 Mythril / 350 Wood / 275 Iron / 200 Obsidian / 3 Anos Outfit — 70% Hollow Mask Enchant Requirements E0 to E1: 2 Mythril / 85 Wood / 35 Iron / 7 Obsidian / 2 Hollow Mask — 100% E1 to E2: 7 Mythril / 100 Wood / 50 Iron / 20 Obsidian / 2 Hollow Mask — 80% E2 to E3: 20 Mythril / 125 Wood / 65 Iron / 50 Obsidian / 2 Hollow Mask — 70% E3 to E4: 4 Adamantite / 25 Mythril / 150 Wood / 75 Iron / 65 Obsidian / 3 Hollow Mask — 70% E4 to E5: 6 Adamantite / 35 Mythril / 175 Wood / 90 Iron / 75 Obsidian / 3 Hollow Mask — 70% E5 to E6: 10 Adamantite / 35 Mythril / 175 Wood / 90 Iron / 75 Obsidian / 3 Hollow Mask — 70% E6 to E7: 4 Diamond / 10 Adamantite / 40 Mythril / 175 Wood / 90 Iron / 75 Obsidian / 3 Hollow Mask — 70% E7 to E8: 5 Diamond / 15 Adamantite / 45 Mythril / 200 Wood / 100 Iron / 85 Obsidian / 3 Hollow Mask — 70% E8 to E9: 7 Diamond / 20 Adamantite / 50 Mythril / 200 Wood / 100 Iron / 85 Obsidian / 3 Hollow Mask — 70% E9 to E10: 9 Diamond / 25 Adamantite / 50 Mythril / 200 Wood / 100 Iron / 85 Obsidian / 3 Hollow Mask — 70% Maiden Outfit Enchant Requirements E0 to E1: 15 Mythril / 125 Wood / 65 Iron / 30 Obsidian / 2 Maiden Outfit — 100% E1 to E2: 20 Mythril / 150 Wood / 85 Iron / 65 Obsidian / 2 Maiden Outfit — 80% E2 to E3: 30 Mythril / 200 Wood / 125 Iron / 100 Obsidian / 2 Maiden Outfit — 70% E3 to E4: 25 Adamantite / 115 Mythril / 350 Wood / 250 Iron / 175 Obsidian / 3 Maiden Outfit — 70% E4 to E5: 30 Adamantite / 135 Mythril / 350 Wood / 275 Iron / 200 Obsidian / 3 Maiden Outfit — 70% E5 to E6: 45 Adamantite / 135 Mythril / 350 Wood / 275 Iron / 200 Obsidian / 3 Maiden Outfit — 70% E6 to E7: 8 Diamond / 60 Adamantite / 150 Mythril / 350 Wood / 275 Iron / 200 Obsidian / 3 Maiden Outfit — 70% E7 to E8: 15 Diamond / 80 Adamantite / 150 Mythril / 350 Wood / 275 Iron / 200 Obsidian / 3 Maiden Outfit — 70% E8 to E9: 22 Diamond / 100 Adamantite / 175 Mythril / 350 Wood / 275 Iron / 225 Obsidian / 3 Maiden Outfit — 70% E9 to E10: 30 Diamond / 115 Adamantite / 185 Mythril / 350 Wood / 275 Iron / 235 Obsidian / 3 Maiden Outfit — 70% Ultimate Wings Enchant Requirements E0 to E1: 5 Mythril / 85 Wood / 35 Iron / 15 Obsidian / 2 Ultimate Wings — 100% E1 to E2: 10 Mythril / 125 Wood / 65 Iron / 35 Obsidian / 2 Ultimate Wings — 80% E2 to E3: 25 Mythril / 150 Wood / 85 Iron / 75 Obsidian / 2 Ultimate Wings — 70% E3 to E4: 6 Adamantite / 40 Mythril / 200 Wood / 125 Iron / 100 Obsidian / 3 Ultimate Wings — 70% E4 to E5: 10 Adamantite / 65 Mythril / 250 Wood / 150 Iron / 125 Obsidian / 3 Ultimate Wings — 70% E5 to E6: 15 Adamantite / 65 Mythril / 250 Wood / 150 Iron / 125 Obsidian / 3 Ultimate Wings — 70% E6 to E7: 5 Diamond / 25 Adamantite / 65 Mythril / 250 Wood / 150 Iron / 125 Obsidian / 3 Ultimate Wings — 70% E7 to E8: 8 Diamond / 30 Adamantite / 75 Mythril / 250 Wood / 150 Iron / 125 Obsidian / 3 Ultimate Wings — 70% E8 to E9: 11 Diamond / 35 Adamantite / 75 Mythril / 250 Wood / 150 Iron / 125 Obsidian / 3 Ultimate Wings — 70% E9 to E10: 15 Diamond / 50 Adamantite / 90 Mythril / 250 Wood / 150 Iron / 125 Obsidian / 3 Ultimate Wings — 70% Qin Shi Blindfold Enchant Requirements E0 to E1: 60 Wood / 25 Iron / 5 Obsidian / 2 Qin Shi Blindfold — 100% E1 to E2: 3 Mythril / 75 Wood / 30 Iron / 10 Obsidian / 2 Qin Shi Blindfold — 80% E2 to E3: 10 Mythril / 100 Wood / 40 Iron / 30 Obsidian / 2 Qin Shi Blindfold — 70% E3 to E4: 2 Adamantite / 15 Mythril / 125 Wood / 50 Iron / 35 Obsidian / 3 Qin Shi Blindfold — 70% E4 to E5: 2 Adamantite / 15 Mythril / 125 Wood / 50 Iron / 35 Obsidian / 3 Qin Shi Blindfold — 70% E5 to E6: 4 Adamantite / 15 Mythril / 125 Wood / 50 Iron / 35 Obsidian / 3 Qin Shi Blindfold — 70% E6 to E7: 2 Diamond / 7 Adamantite / 20 Mythril / 125 Wood / 50 Iron / 35 Obsidian / 3 Qin Shi Blindfold — 70% E7 to E8: 3 Diamond / 10 Adamantite / 20 Mythril / 125 Wood / 50 Iron / 35 Obsidian / 3 Qin Shi Blindfold — 70% E8 to E9: 4 Diamond / 13 Adamantite / 25 Mythril / 125 Wood / 60 Iron / 40 Obsidian / 3 Qin Shi Blindfold — 70% E9 to E10: 5 Diamond / 17 Adamantite / 25 Mythril / 125 Wood / 60 Iron / 40 Obsidian / 3 Qin Shi Blindfold — 70% Gojo Blindfold Enchant Requirements E0 to E1: 40 Wood / 15 Iron / 3 Obsidian / 2 Gojo Blindfold — 100% E1 to E2: 1 Mythril / 50 Wood / 20 Iron / 5 Obsidian / 2 Gojo Blindfold — 80% E2 to E3: 5 Mythril / 75 Wood / 25 Iron / 15 Obsidian / 2 Gojo Blindfold — 70% E3 to E4: 1 Adamantite / 8 Mythril / 85 Wood / 30 Iron / 20 Obsidian / 3 Gojo Blindfold — 70% E4 to E5: 2 Adamantite / 10 Mythril / 85 Wood / 30 Iron / 25 Obsidian / 3 Gojo Blindfold — 70% E5 to E6: 3 Adamantite / 10 Mythril / 85 Wood / 30 Iron / 25 Obsidian / 3 Gojo Blindfold — 70% E6 to E7: 1 Diamond / 4 Adamantite / 10 Mythril / 85 Wood / 30 Iron / 25 Obsidian / 3 Gojo Blindfold — 70% E7 to E8: 2 Diamond / 5 Adamantite / 10 Mythril / 85 Wood / 30 Iron / 25 Obsidian / 3 Gojo Blindfold — 70% E8 to E9: 3 Diamond / 7 Adamantite / 15 Mythril / 100 Wood / 40 Iron / 35 Obsidian / 3 Gojo Blindfold — 70% E9 to E10: 3 Diamond / 10 Adamantite / 15 Mythril / 100 Wood / 40 Iron / 35 Obsidian / 3 Gojo Blindfold — 70% Sukuna Collar Enchant Requirements E0 to E1: 50 Wood / 20 Iron / 4 Obsidian / 2 Sukuna Collar — 100% E1 to E2: 1 Sukuna Collar / other materials not yet known — 80% E2 to E3: 1 Sukuna Collar / other materials not yet known — 70% E3 to E4: 2 Sukuna Collar / other materials not yet known — 70% E4 to E5: 2 Sukuna Collar / other materials not yet known — 70% E5 to E6: 2 Sukuna Collar / other materials not yet known — 70% E6 to E7: 2 Sukuna Collar / other materials not yet known — 70% E7 to E8: 2 Sukuna Collar / other materials not yet known — 70% E8 to E9: 2 Sukuna Collar / other materials not yet known — 70% E9 to E10: 4 Diamond / 12 Adamantite / 20 Mythril / 125 Wood / 60 Iron / 45 Obsidian / 3 Sukuna Collar — 70% Yuji Hair Enchant Requirements E0 to E1: 30 Wood / 10 Iron / 3 Obsidian / 2 Yuji Hair — 100% E1 to E2: 1 Mythril / 45 Wood / 15 Iron / 6 Obsidian / 2 Yuji Hair — 80% E2 to E3: 5 Mythril / 75 Wood / 20 Iron / 10 Obsidian / 2 Yuji Hair — 70% E3 to E4: 7 Mythril / 85 Wood / 25 Iron / 15 Obsidian / 3 Yuji Hair — 70% E4 to E5: 1 Adamantite / 10 Mythril / 100 Wood / 35 Iron / 20 Obsidian / 3 Yuji Hair — 70% E5 to E6: 2 Adamantite / 10 Mythril / 100 Wood / 35 Iron / 20 Obsidian / 3 Yuji Hair — 70% E6 to E7: 1 Diamond / 3 Adamantite / 10 Mythril / 100 Wood / 35 Iron / 20 Obsidian / 3 Yuji Hair — 70% E7 to E8: 2 Diamond / 5 Adamantite / 10 Mythril / 100 Wood / 35 Iron / 20 Obsidian / 3 Yuji Hair — 70% E8 to E9: 2 Diamond / 6 Adamantite / 10 Mythril / 100 Wood / 35 Iron / 20 Obsidian / 3 Yuji Hair — 70% E9 to E10: 3 Diamond / 8 Adamantite / 15 Mythril / 100 Wood / 40 Iron / 25 Obsidian / 3 Yuji Hair — 70% Key Details Enchantment only applies to accessories. You must talk to the Enchanter to use the system. The current max enchant level is E10 . Each enchant gives +5% Defense , +4% Damage , and +2% Damage Reduction . Accessories do not share the same upgrade costs. Enchanting uses duplicate accessories and crafting materials. Higher enchantment levels require more materials. Failed enchants do not destroy the accessory. Only the materials used in the failed attempt are lost. Each failed attempt adds 10% success chance to the next try. The Enchanter can be found in Shibuya Station. Summary Enchantment in Sailor Piece is a straightforward but expensive accessory upgrade system. To use it, gather the required materials, collect duplicate copies of the same accessory, and visit the Enchanter in Shibuya Station. Since every accessory has different costs, it is important to check the exact requirements before committing to higher enchant levels, especially when upgrading toward E10 .