Sailor Piece Starter Island Guide
The Starter Island in Sailor Piece is the first location players encounter. It introduces core mechanics such as quests, basic combat, and early progression systems. This island is essential for learning the fundamentals before moving on to more advanced areas.
All NPC Locations on Starter Island
Below is a complete overview of all NPCs currently found on Starter Island. Add screenshots for each NPC location to improve navigation and usability.
Quest NPCs
Quest NPC 1 – Provides early beginner quests

Quest NPC 2 – Continues early progression missions

Combat & Training NPCs
Madoka Trainer – Unlocks a melee or fighting style

Dummy – Used for practicing combat and testing damage

Weapon Sellers
Katana Seller – Sells Katana sword

Special NPCs & Systems
Shadow Mastery NPC – Unlocks or progresses shadow-related abilities

Shadow Monarch Mastery – Advanced progression system

Utility NPCs
Group Rewards NPC – Rewards for group participation

What to Do on Starter Island
Complete all quests from Quest NPCs to gain early levels
Practice combat using the Dummy
Unlock your first fighting style from the Madoka Trainer
Purchase a basic weapon from the Katana Seller
Explore special systems like Shadow Mastery if available early
Tips for Beginners
Focus on quests first for fast progression
Do not skip trainers, as they unlock core abilities
Save currency for essential upgrades instead of unnecessary purchases
Learn basic combat mechanics before leaving the island