Watering Can
The Watering Can completes the farming toolset alongside the Hoe and the Harvest Basket, and it carries the same 350 Tria price as both. Three tools, 1050 Tria total, which is the real entry cost of farming once you add seeds on top. It equips in the right hand like the other two, so the slot conflict is now a three-way problem. A full farm cycle means hoe out to till, can out to water, basket out to harvest, weapon back for the walk home. Bind all three to the hotbar. Doing this through the inventory window every session gets old within a day. Leaf and Rendall both stock it, 1 unit each. Same as the Hoe, better than the Harvest Basket, which only Leaf carries. Between two shops you rarely wait long. Buyback is 13 Tria, so the 350 is effectively gone the moment you spend it. No spares, no flipping. Buying order matters more than most new farmers expect. The Hoe comes first because untilled soil takes no seeds at all. The Watering Can comes second, since watered rows are what the growth timers actually assume. The basket comes last, because you can survive a harvest without it in a way you cannot survive a plot you were never able to till. Spreading the three purchases across a few sessions of wheat keeps you solvent. A plain can for watering the rows before the sun gets high, and the timing hint in that line is worth taking seriously if you farm across a full in-game day. The Watering Can carries no level or class restriction and costs nothing to unlock. It does not wear out or run dry, so one purchase covers you permanently. Get it before you commit to any of the slow crops. Golden fruit at an hour per kilogram and tomatoes at thirty minutes are long enough waits without discovering mid-season that the rows were never watered properly.

Watering Can
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Asaak1924Value/Demand Updated
Item Stats
The Watering Can completes the farming toolset alongside the Hoe and the Harvest Basket, and it carries the same 350 Tria price as both. Three tools, 1050 Tria total, which is the real entry cost of farming once you add seeds on top. It equips in the right hand like the other two, so the slot conflict is now a three-way problem. A full farm cycle means hoe out to till, can out to water, basket out to harvest, weapon back for the walk home. Bind all three to the hotbar. Doing this through the inventory window every session gets old within a day. Leaf and Rendall both stock it, 1 unit each. Same as the Hoe, better than the Harvest Basket, which only Leaf carries. Between two shops you rarely wait long. Buyback is 13 Tria, so the 350 is effectively gone the moment you spend it. No spares, no flipping. Buying order matters more than most new farmers expect. The Hoe comes first because untilled soil takes no seeds at all. The Watering Can comes second, since watered rows are what the growth timers actually assume. The basket comes last, because you can survive a harvest without it in a way you cannot survive a plot you were never able to till. Spreading the three purchases across a few sessions of wheat keeps you solvent. A plain can for watering the rows before the sun gets high, and the timing hint in that line is worth taking seriously if you farm across a full in-game day. The Watering Can carries no level or class restriction and costs nothing to unlock. It does not wear out or run dry, so one purchase covers you permanently. Get it before you commit to any of the slow crops. Golden fruit at an hour per kilogram and tomatoes at thirty minutes are long enough waits without discovering mid-season that the rows were never watered properly.
Watering Can is a tradeable item in The Portal. The current market value is 0 Tria. This item has unknown demand in the trading community.
This item belongs to: Equipment, Tools, Harvest.
The price history shows 1 value change and 1 demand change since this item was added.
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