Traveler Pouch
Five extra bag slots for 2100 Tria works out at 420 Tria per slot, which sounds absurd until the first time you walk back to town because your bag filled up halfway through a mining route. Traveler Pouch is the entry-level bag, and it sits in a dedicated bag slot rather than competing with anything you hold. Arlette sells it and nobody else does. The shelf empties often, but the restock timer is short, under a minute, so an empty slot means waiting at the counter rather than planning a return trip. Buyback is 78 Tria, the same as the Fishing Rod and equally irrelevant. You will not be selling bag space back. The comparison worth making is against the Fishing Rod at the identical 2100 Tria price. The rod opens a profession. The pouch makes every profession you already have less annoying. If you gather at all, ore, wood, fish, herbs and crops all stack up faster than a starting inventory handles, and five slots is the difference between finishing a route and abandoning it. A small pouch that holds a bit more than your pockets do, which is honest. Five slots is not transformative. It buys you maybe one extra circuit before the trip back to town, and heavy gathering sessions will still fill it. Where the pouch earns its price is on long trips. Arlette, the mining nodes and the fishing spots are not next to each other, and walking back to empty your bag costs more time than the Tria is worth once you are earning steadily. That is the real payoff: fewer interruptions, not more storage in the abstract. Traveler Pouch carries no level or class restriction and needs nothing unlocked. Buy it after your first serious gathering tool, not before. A pouch with nothing to put in it is 2100 Tria doing nothing. Once the Pickaxe or the Fishing Rod is bringing material in faster than you can carry it, this becomes the obvious next purchase.

Traveler Pouch
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Asaak1924Value/Demand Updated
Item Stats
Five extra bag slots for 2100 Tria works out at 420 Tria per slot, which sounds absurd until the first time you walk back to town because your bag filled up halfway through a mining route. Traveler Pouch is the entry-level bag, and it sits in a dedicated bag slot rather than competing with anything you hold. Arlette sells it and nobody else does. The shelf empties often, but the restock timer is short, under a minute, so an empty slot means waiting at the counter rather than planning a return trip. Buyback is 78 Tria, the same as the Fishing Rod and equally irrelevant. You will not be selling bag space back. The comparison worth making is against the Fishing Rod at the identical 2100 Tria price. The rod opens a profession. The pouch makes every profession you already have less annoying. If you gather at all, ore, wood, fish, herbs and crops all stack up faster than a starting inventory handles, and five slots is the difference between finishing a route and abandoning it. A small pouch that holds a bit more than your pockets do, which is honest. Five slots is not transformative. It buys you maybe one extra circuit before the trip back to town, and heavy gathering sessions will still fill it. Where the pouch earns its price is on long trips. Arlette, the mining nodes and the fishing spots are not next to each other, and walking back to empty your bag costs more time than the Tria is worth once you are earning steadily. That is the real payoff: fewer interruptions, not more storage in the abstract. Traveler Pouch carries no level or class restriction and needs nothing unlocked. Buy it after your first serious gathering tool, not before. A pouch with nothing to put in it is 2100 Tria doing nothing. Once the Pickaxe or the Fishing Rod is bringing material in faster than you can carry it, this becomes the obvious next purchase.
Traveler Pouch is a tradeable item in The Portal. The current market value is 0 Tria. This item has unknown demand in the trading community.
This item belongs to: Equipment, Bags.
The price history shows 1 value change and 1 demand change since this item was added.
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