Village Scroll
Village Scroll teleports you back to Dewdrop Village. Same 250 Tria price and same one minute cooldown as the Farm Scroll, different destination, and the destination is what makes this the more useful of the two for most players. Dewdrop Village is where the vendors are. A full bag out on a mining route or a fishing trip means either walking back or reading a scroll, and the walk is where gathering sessions quietly lose most of their time. The Explorer Rucksack solves the same problem by letting you carry more. This solves it by shortening the return. Arlette and Rendall both carry it, but stock sits at 1 unit each rather than the 3 the Farm Scroll gets. That is a real constraint. Stocking up for a long session means visiting both vendors and coming back after restocks, so buy whenever you see one on the shelf instead of waiting until you need it. Buyback is 2 Tria against 250 spent. Unused scrolls are dead Tria in your bag, though at 250 apiece the loss of carrying one spare is small compared to being stranded with a full inventory. The scroll and the Farm Scroll pair naturally. Village Scroll takes you to the shops, Farm Scroll takes you to the plot, and the one minute cooldown between uses is short enough that you can chain them with a brief pause. That combination turns a farm-to-market run from a walk into two reads and a minute of standing around. Worth carrying two if you gather far from town. Ore nodes and fishing spots sit well outside the village, and a 250 Tria scroll costs less than the time spent walking back with a full rucksack. Village Scroll carries no level or class restriction and needs nothing unlocked. Skip it if you farm and nothing else, since your plot is close enough to walk. Buy it the moment you start mining or fishing at distance, where the return trip is the actual cost of the session.

Village Scroll
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Item Stats
Village Scroll teleports you back to Dewdrop Village. Same 250 Tria price and same one minute cooldown as the Farm Scroll, different destination, and the destination is what makes this the more useful of the two for most players. Dewdrop Village is where the vendors are. A full bag out on a mining route or a fishing trip means either walking back or reading a scroll, and the walk is where gathering sessions quietly lose most of their time. The Explorer Rucksack solves the same problem by letting you carry more. This solves it by shortening the return. Arlette and Rendall both carry it, but stock sits at 1 unit each rather than the 3 the Farm Scroll gets. That is a real constraint. Stocking up for a long session means visiting both vendors and coming back after restocks, so buy whenever you see one on the shelf instead of waiting until you need it. Buyback is 2 Tria against 250 spent. Unused scrolls are dead Tria in your bag, though at 250 apiece the loss of carrying one spare is small compared to being stranded with a full inventory. The scroll and the Farm Scroll pair naturally. Village Scroll takes you to the shops, Farm Scroll takes you to the plot, and the one minute cooldown between uses is short enough that you can chain them with a brief pause. That combination turns a farm-to-market run from a walk into two reads and a minute of standing around. Worth carrying two if you gather far from town. Ore nodes and fishing spots sit well outside the village, and a 250 Tria scroll costs less than the time spent walking back with a full rucksack. Village Scroll carries no level or class restriction and needs nothing unlocked. Skip it if you farm and nothing else, since your plot is close enough to walk. Buy it the moment you start mining or fishing at distance, where the return trip is the actual cost of the session.
Village Scroll is a tradeable item in The Portal. The current market value is 0 Tria. This item has unknown demand in the trading community.
This item belongs to: Consumable, Scrolls.
The price history shows 1 value change and 1 demand change since this item was added.
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