Dewdrop
Dewdrop is the staff a fresh caster starts with. INT 7 is the lowest requirement Breda attaches to anything, and 1050 Tria is the smallest price on his magic rack. The numbers are modest across the board. M.ATK +6, P.ATK +3, Cast Speed +0.03x, Attack Speed +0.03x, Damage Up +2%, Max MP +15 and MP regeneration at +1.0 per second. Nothing here will carry you through difficult content. What it does is get a caster out of the starting gate with a mana pool that regenerates on its own. One-handed, so the off hand stays free for a shield. That matters more for a caster than for a Warrior, since anything that reaches you in melee range is already a problem. The +0.03x on both cast and attack speed is worth noticing. Most staves specialise, pushing cast speed up while attack speed goes negative. Dewdrop raises both by the same small amount, which suits a low-level character who is still meleeing weak enemies between spells rather than casting exclusively. Breda buys it back at 39 Tria, so the 1050 is spent once you hand it over. A carved staff with a green gem for a dewdrop that channels magic, barely. The self-deprecation is accurate. This is a training weapon. Where Dewdrop makes sense: an Enchanter or Cleric under INT 12 who needs anything at all in their hands. Where it stops making sense: the moment you clear INT 12, since Cyanbloom at 1750 Tria roughly doubles the magic attack and adds MP regeneration at +2.0 per second. Nobody drops Dewdrop. Breda is the only source, which is unusual for a weapon at this tier and means the 1050 Tria has no farming alternative. Buy it, use it for the levels it takes to reach INT 12, and do not spend anything upgrading it in between. The gap between this and the next staff is small enough that saving toward Caged Prism at INT 15 is often the better plan.

Dewdrop
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Asaak1924Value/Demand Updated
Item Stats
Dewdrop is the staff a fresh caster starts with. INT 7 is the lowest requirement Breda attaches to anything, and 1050 Tria is the smallest price on his magic rack. The numbers are modest across the board. M.ATK +6, P.ATK +3, Cast Speed +0.03x, Attack Speed +0.03x, Damage Up +2%, Max MP +15 and MP regeneration at +1.0 per second. Nothing here will carry you through difficult content. What it does is get a caster out of the starting gate with a mana pool that regenerates on its own. One-handed, so the off hand stays free for a shield. That matters more for a caster than for a Warrior, since anything that reaches you in melee range is already a problem. The +0.03x on both cast and attack speed is worth noticing. Most staves specialise, pushing cast speed up while attack speed goes negative. Dewdrop raises both by the same small amount, which suits a low-level character who is still meleeing weak enemies between spells rather than casting exclusively. Breda buys it back at 39 Tria, so the 1050 is spent once you hand it over. A carved staff with a green gem for a dewdrop that channels magic, barely. The self-deprecation is accurate. This is a training weapon. Where Dewdrop makes sense: an Enchanter or Cleric under INT 12 who needs anything at all in their hands. Where it stops making sense: the moment you clear INT 12, since Cyanbloom at 1750 Tria roughly doubles the magic attack and adds MP regeneration at +2.0 per second. Nobody drops Dewdrop. Breda is the only source, which is unusual for a weapon at this tier and means the 1050 Tria has no farming alternative. Buy it, use it for the levels it takes to reach INT 12, and do not spend anything upgrading it in between. The gap between this and the next staff is small enough that saving toward Caged Prism at INT 15 is often the better plan.
Dewdrop is a tradeable item in The Portal. The current market value is 0 Tria. This item has unknown demand in the trading community.
This item belongs to: Equipment, Weapons, Staff, 1Handed.
The price history shows 1 value change and 1 demand change since this item was added.
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