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Iron Mace

Every argument with armour ends the same way. Iron Mace is the one-handed blunt weapon at VIT 15, priced at 1750 Tria, and it is the point where the blunt line stops being a compromise. P.ATK +11 with Ignore DEF +8%, Max MP +18 and MP regeneration at +1.0 per second. No attack speed penalty, and the off hand stays free. Against Driftwood Maul, which costs the identical 1750 Tria and asks only VIT 12, this wins on attack, on speed and on the shield slot. The three extra points of vitality are the only thing standing between you and a clearly better weapon. Ignore DEF +8% is where the mace does its work. Armoured enemies take the same treatment as unarmoured ones, which is exactly the situation where a sword with Damage Up starts underperforming. Against soft targets a blade will out-damage this, so pick your weapon around what you are fighting rather than the higher number on the tooltip. Tin Tortoise drops Iron Mace at 7.74%, about one per thirteen kills, which makes farming a reasonable alternative to paying Breda. Cup Snail drops it at 0.25%, one in 400, and is not worth the trip. Breda buys it back at 65 Tria. Iron Mace needs nothing unlocked beyond VIT 15. For a Defender this is the natural weapon. Vitality builds want to hold a shield, and the blunt line is the only weapon family that supports that while still cutting through armour. A Warrior stacking strength should be looking at swords instead, since STR-gated blades hit harder at comparable prices. The efficient route: farm Tin Tortoises if you are levelling nearby, since 7.74% arrives quickly and 1750 Tria is better spent elsewhere. If you are not, buy it from Breda and skip Driftwood Maul entirely.

Iron Mace

Iron Mace value in The Portal
0
Tria
Demand
Added byAsaak1924

Every argument with armour ends the same way. Iron Mace is the one-handed blunt weapon at VIT 15, priced at 1750 Tria, and it is the point where the blunt line stops being a compromise. P.ATK +11 with Ignore DEF +8%, Max MP +18 and MP regeneration at +1.0 per second. No attack speed penalty, and the off hand stays free. Against Driftwood Maul, which costs the identical 1750 Tria and asks only VIT 12, this wins on attack, on speed and on the shield slot. The three extra points of vitality are the only thing standing between you and a clearly better weapon. Ignore DEF +8% is where the mace does its work. Armoured enemies take the same treatment as unarmoured ones, which is exactly the situation where a sword with Damage Up starts underperforming. Against soft targets a blade will out-damage this, so pick your weapon around what you are fighting rather than the higher number on the tooltip. Tin Tortoise drops Iron Mace at 7.74%, about one per thirteen kills, which makes farming a reasonable alternative to paying Breda. Cup Snail drops it at 0.25%, one in 400, and is not worth the trip. Breda buys it back at 65 Tria. Iron Mace needs nothing unlocked beyond VIT 15. For a Defender this is the natural weapon. Vitality builds want to hold a shield, and the blunt line is the only weapon family that supports that while still cutting through armour. A Warrior stacking strength should be looking at swords instead, since STR-gated blades hit harder at comparable prices. The efficient route: farm Tin Tortoises if you are levelling nearby, since 7.74% arrives quickly and 1750 Tria is better spent elsewhere. If you are not, buy it from Breda and skip Driftwood Maul entirely.

Iron Mace is a tradeable item in The Portal. The current market value is 0 Tria. This item has unknown demand in the trading community.

This item belongs to: Equipment, Weapons, Blunt, 1Handed, Loot.

The price history shows 1 value change and 1 demand change since this item was added.

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