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World // Zero Armor Perks

Armor perks in World // Zero are bonus effects that can appear on armor and change how your character survives combat. They can increase health, reduce damage, reflect attacks, dodge direct damage, or add special defensive mechanics. This guide covers the armor perks listed in the supplied perk data, including their effects, availability, and value ranges. Some armor perks are normal armor perks, while Self Destruct is listed as World 10 only. Quick Answer Armor perks mainly improve: Health, defense, survivability, damage reflection, dodge chance, and special defensive effects. World 10 armor perk: Self Destruct is listed as World 10 only. Perfect rolls: The highest value in a perk range is considered the perfect roll. Best use: Armor perks are useful for builds that need more survival, safer farming, or defensive utility. Armor Perk List Perk Effect Armor Range Fortress Increases maximum health by the perk value, but decreases all healing received by the same value. 10% - 40% Glass Reduces maximum health by 35%, but increases minimum and maximum critical hit damage range. 30% - 100% Master Thief Defeating enemies grants 5 seconds of Swiftness, which boosts movement speed by the perk value for up to 10 seconds. 10% - 35% Damage Reduction Reduces damage taken from incoming direct attacks. This does not affect damage from status effects. 2% - 8% HP UP Increases maximum health by the perk value. 5% - 12% Poisonous Thorns Every time you take direct damage, the enemy has a chance to be inflicted with Poison, which deals 2% HP per second. It cannot be activated by status effect damage. 20% - 60% Rough Skin Every time you take direct damage, you have a chance to nullify all damage and reflect that damage on the enemy. Shows a “REFLECTED!” pop-up when activated. 4% - 10% Untouchable Every time you take direct damage, you have a chance to nullify all damage for that attack. Shows a “DODGED!” pop-up when activated. 5% - 20% World 10 Armor Perk Self Destruct is listed as a World 10 only armor perk. It is a special survival effect that activates when taking lethal damage, saving the player at 1 HP and triggering an explosion. Perk Effect Armor Range Self Destruct Taking lethal damage saves you at 1 HP and grants 0.5 seconds of invincibility. When this happens, it unleashes a 15-stud radius explosion that deals 100% plus the perk value of your health. It has an invisible cooldown of 120 seconds and has a 0% critical hit chance. 10% - 50% Armor Perks With Pet Overlap Most armor perks are armor-only, but HP UP is also listed for pets with a separate value range. Pet versions use their own range and should not be compared as if they were armor rolls. Perk Armor Range Pet Range HP UP 5% - 12% 1% - 7% Perfect Armor Perk Rolls A perfect armor perk roll is the highest possible value in that armor perk's range. Perfect rolls are useful for optimized builds, but they are best treated as long-term goals because the supplied drop rate data shows that perfect perk rolls can be rare. Armor Perk Perfect Armor Roll Fortress 40% Glass 100% Master Thief 35% Self Destruct 50% Damage Reduction 8% HP UP 12% Poisonous Thorns 60% Rough Skin 10% Untouchable 20% Glass Critical Hit Damage Glass reduces maximum health by 35%, but increases the minimum and maximum critical hit damage range. The supplied data lists the base critical hit damage multiplier as 150% - 200%. With a 90% Glass example, that multiplier becomes 240% - 290%. This makes Glass a high-risk armor perk. It can improve damage output through stronger critical hits, but the health reduction makes the player more fragile. Fortress Healing Tradeoff Fortress increases maximum health by the perk value, but decreases all healing received by the same value. This makes Fortress useful for players who want a larger health pool, but it can make healing less effective. Rough Skin vs Untouchable Rough Skin and Untouchable both interact with direct damage. Rough Skin can nullify damage and reflect it back to the enemy, while Untouchable can nullify all damage for that attack and shows a “DODGED!” pop-up when activated. Both perks only matter when direct damage is taken. Poisonous Thorns also depends on direct damage and cannot be activated by taking status effect damage. Best Armor Perks to Look For The best armor perk depends on the build. Glass is useful for players who want higher critical hit damage and can handle lower health. Fortress and HP UP are more defensive. Untouchable and Rough Skin can help avoid or punish direct attacks. Master Thief is useful when movement speed after defeating enemies is valuable. For most players, the safest approach is to get a useful armor perk first, then improve the percentage over time. Perfect armor perks are better treated as long-term farming goals. FAQ What are armor perks in World // Zero? Armor perks are bonus effects on armor that improve defense, health, survivability, reflection, dodging, or special defensive mechanics. What is the perfect Glass roll? The perfect Glass roll is 100%. What does Fortress do? Fortress increases maximum health by the perk value, but decreases all healing received by the same value. What does Untouchable do? Untouchable gives a chance to nullify all damage from a direct attack and shows a “DODGED!” pop-up when activated. What does Rough Skin do? Rough Skin gives a chance to nullify direct damage and reflect that damage back to the enemy. Is Self Destruct a normal armor perk? No. Self Destruct is listed as a World 10 only armor perk. Can armor perks appear on pets? Most armor perks are armor-only in the supplied data, but HP UP is also listed for pets with a separate value range. Should I farm perfect armor perks? Perfect armor perks are useful for optimized builds, but most players should first aim for the right perk type and then improve the roll over time. Last Updated Notes: Values, requirements, drop rates, locations, and mechanics may change in future World // Zero updates.