Everything you need to know about World // Zero. Written by the community, for the community.
Everything you need to know about the game. Written by the community, for the community.
Learn how the Agility perk works in World // Zero, including its movement speed bonus, gear availability, perfect roll, and use cases.
Arcane Mage is a Tier I World // Zero class that uses a staff and unlocks at Level 1. It focuses on arcane projectiles, explosive attacks, and targeted crowd control.
Learn which perks can appear on armor in World // Zero, including defensive perks, health perks, dodge effects, reflection effects, and World 10 armor perks.
Learn how the Attack UP perk works in World // Zero, including its damage bonus, weapon range, pet range, perfect rolls, and drop rate notes.
Berserker is a Tier III World // Zero class that uses two greataxes and unlocks at Level 75. It focuses on aggressive melee attacks, circular crowd control, burn damage, aggro effects, and Rage-based self-support.
Learn the best armor perks in World // Zero for survivability, movement, damage reflection, emergency saves, farming utility, and defensive builds. This guide compares strong armor perk options and links to the full perk pages.
Learn the best bossing perks in World // Zero for boss damage, survival, sustain, critical hits, and utility. This guide compares boss-focused perk options and links to the full perk pages.
Learn the best defensive perks in World // Zero for survival, health, damage reduction, dodging, reflection, sustain, and emergency saves. This guide compares defensive perk options and links to the full perk pages.
Learn the best farming perks in World // Zero for special item drops, Gold, movement, mob clearing, and ultimate charge. This guide compares farming-focused perk options and links to the full perk pages.
Learn the best mobility perks in World // Zero for movement speed, farming routes, repositioning, and smoother clearing. This guide compares Agility, Master Thief, Energized, and mobility-friendly farming choices.
Learn the best pet perks in World // Zero for damage, bossing, mob clearing, survivability, sustain, and utility. This guide compares strong pet perk options and links to the full perk pages.
Learn the best weapon perks in World // Zero for damage, bossing, farming, critical hits, status effects, and sustain. This guide compares strong weapon perk options and links to the full perk pages.
Learn how the Bonus Health Regen perk works in World // Zero, including its healing-focused utility, gear availability, and when it may be useful.
Learn how the Boss Bane perk works in World // Zero, including its boss damage bonus, damage taken tradeoff, weapon range, pet range, perfect rolls, and rating values.
Learn how the Burn Chance perk works in World // Zero, including its burn status effect, weapon range, perfect roll, and drop rate notes.
Learn about World // Zero classes, including unlock requirements, weapon types, HP multipliers, aggro scaling, and class tiers. This guide links to each individual class page for detailed skills and playstyle information.
Learn how the Crit Stack perk works in World // Zero, including its critical hit chance stacking effect, weapon range, perfect roll, stack duration, and drop rate notes.
Learn how the Damage Reduction perk works in World // Zero, including its direct damage reduction effect, armor range, perfect roll, and limitations.
Defender is a Tier I World // Zero class that uses a greataxe and unlocks at Level 1. It has balanced health, higher aggro scaling, and skills built around melee attacks, crowd control, and team support.
Demon is a Tier IV World // Zero class that uses a scythe and unlocks at Level 135. It focuses on demonic slashes, Blood Binding, Curse, Demon Prince, and scythe-based damage.
Dragoon is a Tier IV World // Zero class that uses a spear and unlocks at Level 110. It focuses on critical hits, Dragon Chain, Dragon Mode, spear attacks, frontal crowd clearing, and targeted crowd control.
Dual Wielder is a Tier II World // Zero class that uses two longswords and unlocks at Level 15. It focuses on fast melee attacks, self-support, dashing strikes, and forward projectiles.
Learn how the Elemental Resistance perk works in World // Zero, including its negative status effect reduction, listed range, perfect roll, and defensive value.
Elementalist is a Tier II World // Zero class that uses a staff and unlocks at Level 2. It focuses on elemental projectiles, frost effects, burn effects, shock effects, and area clearing.
Learn how the Elite Assassin perk works in World // Zero, including its elite mob damage bonus, damage taken tradeoff, weapon range, pet range, perfect rolls, and drop rate notes.
Learn how the Energized perk works in World // Zero, including its ultimate charge bonus, gear availability, perfect roll, and drop rate notes.
Learn how the Ferocious perk works in World // Zero, including its damage boost, World 10 availability, weapon range, pet range, perfect rolls, and drop rate notes.
Learn how the Fortress perk works in World // Zero, including its maximum health bonus, healing tradeoff, armor range, perfect roll, and drop rate notes.
Learn how the Frost Chance perk works in World // Zero, including its Super Frost status effect, World 3 availability, weapon range, perfect roll, and slow effect.
Learn how the Glass perk works in World // Zero, including its health tradeoff, critical hit damage bonus, armor range, perfect roll, and rating values.
Learn how the Gold Hoarder perk works in World // Zero, including its Gold bonus, gear availability, perfect roll, and farming value.
Guardian is a Tier II World // Zero class that uses a greatsword and unlocks at Level 34. It has a high health multiplier, high aggro scaling, and skills focused on melee damage, self-support, and crowd control.
Learn how the HP UP perk works in World // Zero, including its maximum health bonus, armor range, pet range, perfect rolls, and use cases.
Hunter is a Mastery class in World // Zero that uses a bow and requires Spirit Archer Mastery. It has below-baseline health scaling and low aggro scaling compared to many other shown classes.
Learn how legacy armor perk ranges should be understood in World // Zero. This guide explains how old armor perk data differs from current perk ranges and why legacy values should be documented separately.
Learn how legacy pet perk ranges should be understood in World // Zero. This guide explains how old pet perk data differs from current perk ranges and why legacy values should be documented separately.
Learn how legacy weapon perk ranges should be understood in World // Zero. This guide explains how old weapon perk data differs from current perk ranges and why legacy values should be documented separately.
Leviathan is a Mastery class in World // Zero that uses a staff and requires Dragoon Mastery. It has baseline health scaling and slightly above-baseline aggro scaling.
Learn what is known about the Life Drain perk in World // Zero, including its sustain-focused role, cautious usage notes, and how it differs from Vampiric.
Learn how the Lucky Looter perk works in World // Zero, including its drop rate effect, gear availability, perk range, perfect roll, and farming value.
Mage of Light is a Tier III World // Zero class that uses a staff and unlocks at Level 45. It focuses on light orbs, healing, barriers, self-support, and team support skills.
Mage of Shadows is a Mastery class in World // Zero that uses a staff and requires Mage of Light Mastery. It has low health scaling and high aggro scaling compared to many other shown classes.
Learn how the Master Thief perk works in World // Zero, including its Swiftness effect, armor range, perfect roll, movement speed bonus, and drop rate notes.
Learn how the Mob Slayer perk works in World // Zero, including its normal mob damage bonus, damage taken tradeoff, weapon range, pet range, perfect rolls, and drop rate notes.
Necromancer is a Mastery class in World // Zero that uses a scythe and requires Demon Mastery. It has baseline health scaling and slightly above-baseline aggro scaling.
Learn how the Oblivion perk works in World // Zero, including its instant defeat effect, cooldown, weapon range, pet range, and perfect rolls.
Learn how the Opening Strike perk works in World // Zero, including its critical hit chance effect, enemy health requirement, weapon range, perfect roll, and use cases.
Paladin is a Tier III World // Zero class that uses a longsword and shield and unlocks at Level 58. It combines melee attacks, defensive counters, healing, status cleansing, and team support.
Learn the listed perfect perk drop rates in World // Zero for Arcane Tower, Nightmare Dungeons, and Legendary Pets. This guide explains average chances, rare perfect rolls, and important farming notes.
Learn how perfect perks work in World // Zero, including perfect rolls, farming priorities, gear-specific ranges, drop rate notes, and links to detailed perk guides.
Learn how perk rolls are rated in World // Zero, including S+, S, A, B, and C tier values. This guide explains perfect rolls, near-perfect rolls, and example ratings for Glass, Boss Bane, and Vampiric.
Compare the best documented World // Zero perks by role, including weapon, armor, pet, farming, mobility, defensive, and World 10 perks. This tier list links to the full perk pages for detailed effects and ranges.
Learn how perks work in World // Zero, including weapon perks, armor perks, pet perks, perk ranges, and perfect perk rolls. This guide explains the main perk types and how to read perk values safely.
Learn which perks can appear on pets in World // Zero, including pet perk ranges, World 10 pet perks, and legendary pet perk notes.
Learn how the Poison Chance perk works in World // Zero, including its Poison status effect, World 8 availability, weapon range, perfect roll, and damage over time.
Learn how the Poisonous Thorns perk works in World // Zero, including its poison reflection effect, armor range, perfect roll, direct damage requirement, and drop rate notes.
Learn what is known about the Resist Burn perk in World // Zero, including its defensive role, burn resistance focus, and cautious usage notes.
Learn what is known about the Resist Frost perk in World // Zero, including its defensive role, frost resistance focus, and cautious usage notes.
Learn what is known about the Resist Knockdown perk in World // Zero, including its defensive role, knockdown resistance focus, and cautious usage notes.
Learn what is known about the Resist Poison perk in World // Zero, including its defensive role, poison resistance focus, and cautious usage notes.
Learn how the Rough Skin perk works in World // Zero, including its damage reflection effect, armor range, perfect roll, activation pop-up, and drop rate notes.
Learn how the Self Destruct perk works in World // Zero, including its lethal damage save, explosion effect, World 10 availability, armor range, cooldown, and perfect roll.
Shadowblade is a Tier V World // Zero class that uses two longswords and unlocks at Prestige 4. It has low health scaling, above-baseline aggro scaling, and is listed as a later progression class.
Learn what is known about the Shifted Aggro perk in World // Zero, including its utility role, cautious usage notes, and when players may want to test it.
Spirit Archer is a Tier IV World // Zero class that uses a bow and unlocks at Level 90. It focuses on spirit arrows, Spirit Debuff, delayed explosions, Heavenly Swords, and ranged crowd control.
Starbreaker is a Mastery class in World // Zero that uses two greatswords and requires Guardian Mastery. It has high health scaling and slightly above-baseline aggro scaling.
Stormcaller is a Mastery class in World // Zero that uses a staff and requires Elementalist Mastery. It has baseline health scaling and slightly above-baseline aggro scaling.
Summoner is a Tier V World // Zero class that uses a staff and unlocks at Prestige 2. It has low health scaling, higher aggro scaling, and is listed as a higher-tier staff class.
Swordmaster is a Tier I World // Zero class that uses a longsword and unlocks at Level 1. It has balanced HP and aggro scaling with straightforward melee and projectile skills.
Learn what unobtainable gear perks are in World // Zero, including how legacy perks should be treated, why they matter, and how to avoid confusing them with current perk rolls.
Learn how the Untouchable perk works in World // Zero, including its dodge effect, armor range, perfect roll, interaction with Ferocious, and drop rate notes.
Learn how the Vampiric perk works in World // Zero, including its effect, weapon range, pet range, World 10 availability, and perfect roll values.
Warlord is a Tier V World // Zero class that uses a greataxe and shield and unlocks at Prestige 1. It has a high health multiplier and high aggro scaling, making it a durable front-line class option.
Learn which perks can appear on weapons in World // Zero, including damage perks, status effects, critical hit perks, and World 10 exclusive weapon perks.
Learn the documented World 10 perks in World // Zero, including Vampiric, Ferocious, and Self Destruct. This guide explains their effects, ranges, perfect rolls, and how they fit into builds.