Energized is a World // Zero perk that increases ultimate charge gain. It improves both passive ultimate charge rate and the amount of energy gained from defeating enemies, making it a utility perk for players who want to use their ultimate more often.
This guide explains how Energized works, where it can appear, its value range, perfect roll, listed perfect perk drop rate notes, and whether it is worth using.
Quick Answer
Effect: Multiplicatively increases passive ultimate charge rate and energy gained from killing enemies.
Default energy charge: 0.5% per second and 1% per kill.
Availability: Energized is listed as available on everything.
Range: 5% - 15%.
Perfect roll: 15% Energized.
Energized Perk Effect
Energized multiplicatively increases passive ultimate charge rate and the amount of energy gained from defeating enemies. The supplied data lists the default energy charge as 0.5% per second and 1% per kill.
The perk value controls the strength of the increase. For example, the supplied data explains this type of multiplier with a 10% perk as a 1.1x increase.
Energized Availability and Range
Energized is listed as available on everything in the supplied perk data. Its listed range is 5% - 15%.
Perk | Availability | Range |
|---|---|---|
Energized | Everything | 5% - 15% |
Perfect Energized Roll
A perfect Energized roll is 15%. This is the highest listed value for the perk and gives the strongest listed Energized bonus.
Energized Roll Type | Value |
|---|---|
Minimum Listed Roll | 5% |
Perfect Roll | 15% |
Ultimate Charge Details
Energized affects both passive energy gain and energy gained from defeating enemies. This makes it useful for players who want more frequent ultimate usage during combat and farming.
Energy Detail | Listed Value |
|---|---|
Default Passive Energy Charge | 0.5% per second |
Default Energy Per Kill | 1% per kill |
Perfect Energized Roll | 15% |
Perfect Energized Drop Rate Notes
The supplied perfect perk drop rate data lists 15% Energized in both Arcane Tower and Nightmare Dungeon tables. These values are shown separately for weapon perks and armor perks.
Perfect Energized | Source Type | Average | Chance |
|---|---|---|---|
15% Energized | Arcane Tower weapon perk table | 1 in 1,420 | 0.0704% |
15% Energized | Arcane Tower armor perk table | 1 in 1,515 | 0.0660% |
15% Energized | Nightmare Dungeon weapon perk table | 1 in 2,068 | 0.0484% |
15% Energized | Nightmare Dungeon armor perk table | 1 in 2,206 | 0.0453% |
Energized Compared to Damage Perks
Energized does not directly increase damage dealt. Instead, it helps charge ultimate energy faster. This makes it different from direct damage perks such as Attack UP or enemy-type damage perks such as Boss Bane, Elite Assassin, and Mob Slayer.
Perk Type | Main Benefit |
|---|---|
Energized | Increases ultimate charge gain. |
Attack UP | Increases damage dealt. |
Boss Bane | Increases boss damage with a damage-taken tradeoff. |
Energized Strengths
Energized increases passive ultimate charge rate.
It also increases energy gained from defeating enemies.
It is listed as available on everything.
The perfect roll is easy to identify at 15%.
Energized Weaknesses
Energized does not directly increase normal damage.
It does not directly increase health, defense, healing, movement speed, or drop rates.
Its value depends on how useful more frequent ultimate charge is for the player's build.
Is Energized Worth It?
Energized is worth using when a player wants to charge ultimate energy faster. It can be useful for builds that rely on ultimate usage or for players who want smoother ultimate uptime during farming and combat.
Players who only want direct damage may prefer Attack UP or a target-specific damage perk. Energized is best treated as an ultimate-focused utility perk rather than a direct damage perk.
FAQ
What does Energized do in World // Zero?
Energized increases passive ultimate charge rate and energy gained from defeating enemies.
What is the Energized range?
Energized is listed with a range of 5% - 15%.
What is the perfect Energized roll?
The perfect Energized roll is 15%.
What gear can get Energized?
Energized is listed as available on everything in the supplied perk data.
What is the default passive energy charge?
The supplied data lists default passive energy charge as 0.5% per second.
How much energy do kills normally give?
The supplied data lists default energy from kills as 1% per kill.
Does Energized increase damage?
The supplied data describes Energized as increasing ultimate charge gain, not direct damage dealt.
Is Energized worth using?
Energized is worth using when faster ultimate charge is useful for the player's build or farming style.
Last Updated
Notes: Values, requirements, drop rates, locations, and mechanics may change in future World // Zero updates.