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World // Zero Energized Perk

Energized is a World // Zero perk that increases ultimate charge gain. It improves both passive ultimate charge rate and the amount of energy gained from defeating enemies, making it a utility perk for players who want to use their ultimate more often. This guide explains how Energized works, where it can appear, its value range, perfect roll, listed perfect perk drop rate notes, and whether it is worth using. Quick Answer Effect: Multiplicatively increases passive ultimate charge rate and energy gained from killing enemies. Default energy charge: 0.5% per second and 1% per kill. Availability: Energized is listed as available on everything. Range: 5% - 15%. Perfect roll: 15% Energized. Energized Perk Effect Energized multiplicatively increases passive ultimate charge rate and the amount of energy gained from defeating enemies. The supplied data lists the default energy charge as 0.5% per second and 1% per kill. The perk value controls the strength of the increase. For example, the supplied data explains this type of multiplier with a 10% perk as a 1.1x increase. Energized Availability and Range Energized is listed as available on everything in the supplied perk data. Its listed range is 5% - 15%. Perk Availability Range Energized Everything 5% - 15% Perfect Energized Roll A perfect Energized roll is 15%. This is the highest listed value for the perk and gives the strongest listed Energized bonus. Energized Roll Type Value Minimum Listed Roll 5% Perfect Roll 15% Ultimate Charge Details Energized affects both passive energy gain and energy gained from defeating enemies. This makes it useful for players who want more frequent ultimate usage during combat and farming. Energy Detail Listed Value Default Passive Energy Charge 0.5% per second Default Energy Per Kill 1% per kill Perfect Energized Roll 15% Perfect Energized Drop Rate Notes The supplied perfect perk drop rate data lists 15% Energized in both Arcane Tower and Nightmare Dungeon tables. These values are shown separately for weapon perks and armor perks. Perfect Energized Source Type Average Chance 15% Energized Arcane Tower weapon perk table 1 in 1,420 0.0704% 15% Energized Arcane Tower armor perk table 1 in 1,515 0.0660% 15% Energized Nightmare Dungeon weapon perk table 1 in 2,068 0.0484% 15% Energized Nightmare Dungeon armor perk table 1 in 2,206 0.0453% Energized Compared to Damage Perks Energized does not directly increase damage dealt. Instead, it helps charge ultimate energy faster. This makes it different from direct damage perks such as Attack UP or enemy-type damage perks such as Boss Bane, Elite Assassin, and Mob Slayer. Perk Type Main Benefit Energized Increases ultimate charge gain. Attack UP Increases damage dealt. Boss Bane Increases boss damage with a damage-taken tradeoff. Energized Strengths Energized increases passive ultimate charge rate. It also increases energy gained from defeating enemies. It is listed as available on everything. The perfect roll is easy to identify at 15%. Energized Weaknesses Energized does not directly increase normal damage. It does not directly increase health, defense, healing, movement speed, or drop rates. Its value depends on how useful more frequent ultimate charge is for the player's build. Is Energized Worth It? Energized is worth using when a player wants to charge ultimate energy faster. It can be useful for builds that rely on ultimate usage or for players who want smoother ultimate uptime during farming and combat. Players who only want direct damage may prefer Attack UP or a target-specific damage perk. Energized is best treated as an ultimate-focused utility perk rather than a direct damage perk. FAQ What does Energized do in World // Zero? Energized increases passive ultimate charge rate and energy gained from defeating enemies. What is the Energized range? Energized is listed with a range of 5% - 15%. What is the perfect Energized roll? The perfect Energized roll is 15%. What gear can get Energized? Energized is listed as available on everything in the supplied perk data. What is the default passive energy charge? The supplied data lists default passive energy charge as 0.5% per second. How much energy do kills normally give? The supplied data lists default energy from kills as 1% per kill. Does Energized increase damage? The supplied data describes Energized as increasing ultimate charge gain, not direct damage dealt. Is Energized worth using? Energized is worth using when faster ultimate charge is useful for the player's build or farming style. Last Updated Notes: Values, requirements, drop rates, locations, and mechanics may change in future World // Zero updates.