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Tomato Seeds

Tomato Seeds cost 100 Tria, the steepest price on the seed shelf, and they regrow. Those two facts have to be read together, because at that price a single-harvest crop would be indefensible. Plant once and the vine keeps producing without another bag. Summer only, and that is where the maths gets uncomfortable. Magic Berry Seeds cost half as much, regrow faster, and run through Spring, Summer and Autumn. Tomato Seeds ask double for one season and a 30 minute cycle at 1kg instead of 20. Heavier planting stretches the timer as usual. On paper the berries win outright, and for most farmers they do. What justifies Tomato Seeds is the crop itself. Tomatoes turn up in more cooking recipes than almost anything else you can grow, so a Summer plot running tomatoes feeds a kitchen rather than a vendor. If you cook, you already know how fast you burn through them. Where to buy Tomato Seeds: Leaf and Rendall both stock 4 bags at a time, so supply is not the bottleneck. Your Tria is. Vendors buy the seeds back at 2 Tria, meaning a bag you regret costs you 98 Tria to unwind. Decide before you buy, not after. Payback works out to roughly four harvests before the seed covers itself against a cheaper crop on the same plot. In Summer that is entirely doable, since the vine keeps going for the whole season once it is in the ground. Plant early. A tomato vine started in late Summer will not run long enough to justify the price, and that is the single most common way players waste 100 Tria on this seed. Tomato Seeds carry no level or class restriction and cost nothing to unlock. The gate is purely financial. Buy them at the start of Summer if you cook. Skip them if you are farming for vendor Tria, where magic berries return more for less.

Tomato Seeds

Tomato Seeds value in The Portal
0
Tria
Demand
Added byAsaak1924

Tomato Seeds cost 100 Tria, the steepest price on the seed shelf, and they regrow. Those two facts have to be read together, because at that price a single-harvest crop would be indefensible. Plant once and the vine keeps producing without another bag. Summer only, and that is where the maths gets uncomfortable. Magic Berry Seeds cost half as much, regrow faster, and run through Spring, Summer and Autumn. Tomato Seeds ask double for one season and a 30 minute cycle at 1kg instead of 20. Heavier planting stretches the timer as usual. On paper the berries win outright, and for most farmers they do. What justifies Tomato Seeds is the crop itself. Tomatoes turn up in more cooking recipes than almost anything else you can grow, so a Summer plot running tomatoes feeds a kitchen rather than a vendor. If you cook, you already know how fast you burn through them. Where to buy Tomato Seeds: Leaf and Rendall both stock 4 bags at a time, so supply is not the bottleneck. Your Tria is. Vendors buy the seeds back at 2 Tria, meaning a bag you regret costs you 98 Tria to unwind. Decide before you buy, not after. Payback works out to roughly four harvests before the seed covers itself against a cheaper crop on the same plot. In Summer that is entirely doable, since the vine keeps going for the whole season once it is in the ground. Plant early. A tomato vine started in late Summer will not run long enough to justify the price, and that is the single most common way players waste 100 Tria on this seed. Tomato Seeds carry no level or class restriction and cost nothing to unlock. The gate is purely financial. Buy them at the start of Summer if you cook. Skip them if you are farming for vendor Tria, where magic berries return more for less.

Tomato Seeds is a tradeable item in The Portal. The current market value is 0 Tria. This item has unknown demand in the trading community.

This item belongs to: Consumable, Harvest, Seeds.

The price history shows 1 value change and 1 demand change since this item was added.

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